MORTEM
In the end, everyone must die. Even Death himself.
Become the Grim Reaper during his final moments as he fights an endless horde of demons hell-bent on ending his career.
As the clock ticks down, throw and recall your magic scythe to kill putrid demons and gain more time.
How long will your final moments be?
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WASD - Move
Space - Jump
Left Mouse Click - Throw/Recall Scythe
GAMEPLAY HINTS
View at your discretion.
- The scythe does double damage while it's recalling.
- Taking damage reduces your timer while killing increases your timer.
- The bone turrets will spawn quickly. Don't let them overwhelm you!
Use this information wisely.
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This game was made in one week as part of the SGDA Fall 2021 "Memento Mori" Game Jam. We hope you have fun, and feedback is encouraged.
- Ian Guglielmi-White- Level Designer, 2D artist, Music/Sound Designer
- Jarod Shelton - Lead Programmer
- Kacie Yee- Programmer
- Nicolas Torres - Programmer
- Jonathan Lee - Programmer, User Interface Design
- Mika Oezoezen - Concept Artist, Lead 3D Modeler
- Raymond Xu - Concept Artist, 3D Modeler
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PSX-Retro-Shaders made by dsoft20 used in-game were downloaded for free at https://github.com/dsoft20/psx_retroshader
The "Alagard" font made by Hewett Tsoi used in-game were downloaded for free at https://www.dafont.com/alagard.font?l[]=10&l[]=1
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Status | Released |
Platforms | HTML5, Windows |
Author | Ian Guglielmi-White |
Genre | Shooter |
Made with | Unity |
Tags | First-Person, FPS, mortem, Retro |
Comments
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Good game. Great gameplay.